Oct 09, 2006, 07:04 PM // 19:04
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#1
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Ascalonian Squire
Join Date: May 2006
Guild: Retired Faction Farmers Inc
Profession: Mo/Me
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Suggestion for a New GW?
I was sitting around and reading up on some things and i got an idea. We all know a few versions of Guild Wars wont have new characters to make. So these campains are going to be all about objectives. Just feel the campains have over done the whole mission to save the world theme; and your heros happen to save the day. This idea can even be worked into a whole new map or area which you come into a waring nation.
Here is my idea:
Have epic battles between factions, area's, and even past battles as if you were at the battle of ascalon; thats an example.
You can switch back and forth between armies and fight each side of the battle.
Spy rings for armies and even recruiters for such. So you can be recruited as a spy or recruited into an army.
Large battles between hundreds; NPC and human!
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These are just some ideas i had. As i said above the whole campain with missions is becomeing old. If you look at all three games its the same thing, but different story and characters.
P.S. i would like to note it doesnt have to be a large battle. there can be small battles and large battles "example:lords of the rings"
Last edited by AtiSanders; Oct 09, 2006 at 07:17 PM // 19:17..
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Oct 09, 2006, 07:28 PM // 19:28
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#2
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Sounds like Factions.
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Oct 09, 2006, 08:11 PM // 20:11
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#3
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Ascalonian Squire
Join Date: May 2006
Guild: Retired Faction Farmers Inc
Profession: Mo/Me
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No, you didnt understand. Instead of missions you acually have epic battles. Like you load into a battle of thousands of troops on each side and battle royal.
Each with thier own skills and class.
also another note for this idea.
Add Ranks for the army your in. So you can be in a colum of soldiers at the start and end up leading one. Basicly leading to objectives like "TAKE THIER FLANK"
Last edited by AtiSanders; Oct 09, 2006 at 08:14 PM // 20:14..
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Oct 09, 2006, 08:38 PM // 20:38
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#4
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Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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This sounds like a bandwidth-eater, and one that could bring down the GW servers altogether, judging from the recent problems experienced with events lately.
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Oct 09, 2006, 08:49 PM // 20:49
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#5
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: Guards of Droknar.
Profession: R/Mo
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Stupid idea it sounds horrible please DON'T MAKE THIS GAME. If you want a game like that buy battle for middle earth 2 or a total war game it would ruin guild wars.
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Oct 09, 2006, 08:53 PM // 20:53
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#6
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Alliance battles have what, 40 characters in them (24+NPCs) or so? And for those with moderate-to-lower-end systems, look how bad their lag is (fps lag). Now imagine hundreds of characters. Many computers would probably blow up >_>
Not to mention the strain on the servers.
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Oct 09, 2006, 09:07 PM // 21:07
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#7
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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Even WoW is scaling back the battles to 25 players for raids now... So I think the idea is interesting, but unrealistic with current technology and bandwidth capabilities.
The 12 vs 12 alliance battle (24 player) is pushing the current level of tech in the game. Anet tried a Large scale Raid style during the (Dragon Festival) Event, Remember the Town games in Monestary? And they did work, but were very laggy... And all we could do in that was RUN and basically play tag. This shows that its possible, but takes alot of processiong power to do it...
If you think about it changes in hall make the experiance more lag free all around because they have reduced the size from 32 to 24 players. Now people are not happy about that on either game, but its what they had to do to make the game more effecient.
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Oct 09, 2006, 09:34 PM // 21:34
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#8
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Ascalonian Squire
Join Date: May 2006
Guild: Retired Faction Farmers Inc
Profession: Mo/Me
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Quote:
Originally Posted by Relambrien
Alliance battles have what, 40 characters in them (24+NPCs) or so? And for those with moderate-to-lower-end systems, look how bad their lag is (fps lag). Now imagine hundreds of characters. Many computers would probably blow up >_>
Not to mention the strain on the servers.
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[email protected] up!
I didnt go with them and pick out thier pc. I am also not asking 56k players to play. So why should i miss out on change, or the many others like me who are bored with the same old scheme?
Quote:
Originally Posted by =HT=Ingram
Even WoW is scaling back the battles to 25 players for raids now... So I think the idea is interesting, but unrealistic with current technology and bandwidth capabilities.
The 12 vs 12 alliance battle (24 player) is pushing the current level of tech in the game. Anet tried a Large scale Raid style during the (Dragon Festival) Event, Remember the Town games in Monestary? And they did work, but were very laggy... And all we could do in that was RUN and basically play tag. This shows that its possible, but takes alot of processiong power to do it...
If you think about it changes in hall make the experiance more lag free all around because they have reduced the size from 32 to 24 players. Now people are not happy about that on either game, but its what they had to do to make the game more effecient.
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Quote:
Originally Posted by The Pointless
This sounds like a bandwidth-eater, and one that could bring down the GW servers altogether, judging from the recent problems experienced with events lately.
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Ok you both think about lag and bandwidth. Think about this. There are tons of NPC outside towns. This affects alot of lower computer spec people YES! Thats why computer requirements are on games.
Though that is beyond the point. One of the fastest missions in Tyria has armies! Great Northern Wall. You can limit real players to the battle but NPC's wont really matter if its programed right.
That's all i really need to say.
Last edited by AtiSanders; Oct 09, 2006 at 09:38 PM // 21:38..
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Oct 09, 2006, 09:40 PM // 21:40
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#9
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Ascalonian Squire
Join Date: May 2006
Guild: Retired Faction Farmers Inc
Profession: Mo/Me
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Quote:
Originally Posted by Jacada
Stupid idea it sounds horrible please DON'T MAKE THIS GAME. If you want a game like that buy battle for middle earth 2 or a total war game it would ruin guild wars.
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Because i am addicted, yet bored with Guild Wars. All i am trying to do is ask for some change, yet offer a solution.
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Oct 09, 2006, 09:42 PM // 21:42
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#10
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Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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Everything that happens on a map is handled by the GW server. Replace a number of players with the same number of NPCs and you'll still suffer the same lag.
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Oct 09, 2006, 09:46 PM // 21:46
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#11
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Ascalonian Squire
Join Date: May 2006
Guild: Retired Faction Farmers Inc
Profession: Mo/Me
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you still miss the point. it can still be done without lag. Go do great northern wall and wait at the end...look at how many charr you have to fight! :
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Oct 09, 2006, 09:47 PM // 21:47
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#12
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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LOL AtiSanders I'm exactly the same way "bored yet addicted"
Anyway some more "epic-like" battles would be cool along the lines of the Defend Dronkar's Forge and stuff.. but having 100s or 1000s isn't likely.. but maybe some quests like the Defending quest to give you factions.. especially while more people will be moving over to Nightfall mostlikely.
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Oct 09, 2006, 09:53 PM // 21:53
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#13
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Ascalonian Squire
Join Date: May 2006
Guild: Retired Faction Farmers Inc
Profession: Mo/Me
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exactly, i mean look at some quests and battles. there is Maybe 75 enemies you can kill if you clear outside while doing defenders of the forest. So why couldnt you have some good battles? Defenders of Droksnars is a good example also!
which means its NOT IMPOSSIBLE!
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Oct 10, 2006, 12:00 AM // 00:00
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#14
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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i personally dont like this idea, since it would out too much stress on the server at gw, and how in the hell would you battle eachother with that many ppl, talk about LAGG!!!! srry, but its not gonna happen....
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Oct 10, 2006, 12:19 AM // 00:19
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#15
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by AtiSanders
Ok you both think about lag and bandwidth. Think about this. There are tons of NPC outside towns. This affects alot of lower computer spec people YES! Thats why computer requirements are on games.
Though that is beyond the point. One of the fastest missions in Tyria has armies! Great Northern Wall. You can limit real players to the battle but NPC's wont really matter if its programed right.
That's all i really need to say.
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The difference is that 100 AI comtrolled monsters can be done easily by one computer, but it takes a server to process incoming and outgoing messages between multiple computers.
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Oct 10, 2006, 01:10 AM // 01:10
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#16
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Ascalonian Squire
Join Date: May 2006
Guild: Retired Faction Farmers Inc
Profession: Mo/Me
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Ok, it was a suggestion and rough model. other games allow recruiting into armies and allow you to battle and travel with other soldiers into battle. My idea was to use the already massive amounts of enemies in missions and fight them at once. Though you could add such features as: siege weapons, Command structor "Earn your way from a soldier to a captain and control a company", and there is many other things you could add to this. It doesnt really have to be thousands "A DREAM!", just enough to do formation battles and even skirmish's.
Ok take for instance. could you imagen stance tanks in formation and Paragons behind them and rangers behind them....with monks inbetween the rangers. Yet a army of beasts coming at the formation! If you can hold your line you win the mission. "EXAMPLE!"
Or skirmish your way like you normally do with other soldiers outside towns? Though you join armies and those armies lead to missions and boss's. IF the army leads to a town then that army joins you in mission with reinforcments and you form a formation.
there is different ways you can do formations and battles with them. Such as formation to cut off a mountain pass so enemies cant get to a town. There can be open battle formations. Formations to confront a menace, and so much more. Yet you can also skirmish in missions and without formation.
You can have different armies with the same goals or enemies. Be recruited as a spy to see what they are doing. Plus instead of outposts you can change it to encampments and have such things as armouries and weapon smiths, ECT!
Like i said. A bit of change and not everyone takes change well.
^^^thats what i was trying to say!
Last edited by AtiSanders; Oct 10, 2006 at 01:27 AM // 01:27..
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Oct 10, 2006, 01:28 AM // 01:28
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#17
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Ascalonian Squire
Join Date: May 2006
Guild: Retired Faction Farmers Inc
Profession: Mo/Me
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Ok sitting here and thinking....this might turn the game completly upside down. So it would be an idea for a different game. Sorry!
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Oct 10, 2006, 10:18 AM // 10:18
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#18
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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guys you have to remember that NPCs are client side scripts basically... Not active and constantly changing Players. NPCs are predictable, via the server cause the actions are distributed via the clients on bandwidth sharing. This is normal instance computing...
However...
When you add the same number in Players much more bandwidth is required as more is having to be computed across the instance without scripting. NPCs don't count for much at all really in lag factors. But the number of real players active in an instance certainly do.
Not going to get into what CAN happen with the right scripting tools but sufficient to say its interesting... Imagine a huge mob of Charr rushing into Droknars Forge and breaking out in dance moves. lol Trust me its possible... But that same mob starting to fight the people in the town AND all of them fighting back?? that's a little more complicated...
I was trying to get into Anet to do some things just like that script wise with quests and / or events. But I have not heard back from them yet... I would assume they got hundreds of applicants with examples of scripting code.. I just submitted the custom quests our Guild developed and used. So its not like it was anything super impressive, but I still had High hopes
ingy...
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Oct 10, 2006, 12:29 PM // 12:29
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#19
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IGN: J C A C H E
Join Date: Sep 2006
Location: 843
Guild: [Liar]
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Do alliance battles...the lag of this idea would be crazy...
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